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Docking Windows

Written by Sabine Bunese

How they work

The Liftdesigner main window is built around a large central work area that holds your 2D drawing. Surrounding that area are the docking windows — small panels that each show one aspect of the project. By default they are docked on the right-hand side of the window.

The windows work as a connected set rather than in isolation. What you select in one window drives what the others display: pick an object in the Data tree, and the Properties window shows that object's parameters while the Breadcrumb shows its path. This selection-driven linkage is the core idea behind the layout.

NOTE: Not every docking window is available at all times. A few only appear once certain conditions are met — for example, the Excel Reporting window becomes active only after the project has been saved, and Quick Help is shown only when there is relevant content for the current selection.

Properties Window

View and edit every parameter of the selected object, grouped into categories - default or related. The main place to configure components.

  1. Open the Properties window
    If the window is not visible, open the ribbon and switch on Properties in the Windows group. By default it docks on the right-hand side of the program window. You can drag it by its tab to another edge or float it

  2. Select an object
    Click an object in the drawing, in the Data tree or in the 3D View. The Properties window immediately fills with that object’s parameters, and the Breadcrumb shows its path (for example Shaft0.Car.Design).

  3. Find the right category
    Parameters are grouped into numbered categories such as [0020] General. Expand or collapse a category to locate the parameter you need.

  4. Change a value
    Click the value cell next to a parameter and type a new value, choose from the drop-down, or open the dedicated editor where one is offered. Confirm with Enter.

  5. See the model update
    The change is applied immediately and reflected across all views — the 2D drawing and the 3D View — with no separate apply step.

TIP: You can also change a dimension value in the quick edit window after clicking the dimension in the drawing — the Properties window and the quick edit window edit the same underlying value.

Some parameters open a guided helper rather than a plain value field. For example, roping-related properties can launch the **Rope Wizard** directly from the Properties window.

Data Tree

The full hierarchy of the project — shafts, cars, components and their parameters. Select an item here to drive the other windows.

  1. Open the Data tree
    If the window is not visible, open the ribbon and switch on Data tree in the Windows group. By default it docks on the right-hand side, alongside the Properties window. Drag it by its tab to re-dock or float it.

  2. Read the hierarchy
    The tree mirrors the project. It typically has an elevator branch (for example Shaft0 → Car → Frame, doors, design) and a drawing branch for the document (sheets and their view frames). Parent objects contain their child objects.

  3. Expand and collapse nodes
    Click the expander next to a node to drill down, and collapse branches you are not using to keep the tree readable. Keep going until you reach the object you want.

  4. Select an object
    Click a node to select that object. The Properties window fills with its parameters and the Breadcrumb shows its path. This is the reliable way to reach objects that are hard to click directly in the drawing or 3D View.

  5. Recognise the data tree name
    Each object has a data tree name built from the object and its parents, for example Shaft0.Car.Frame. The same name appears in the Breadcrumb and is reused by other features such as view-frame overwrites — so it is a stable way to identify an object.

TIP: The data tree name is the same identifier used by the Breadcrumb and by view-frame overwrites (e.g. Shaft0.Car.Frame.), so once you know an object’s path you can recognise it everywhere.

Use Scope Options in the Data Tree Search

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The data tree search dialog in Liftdesigner offers four scope options, and results jump directly to the corresponding location in the tree.

  1. Open the data tree search dialog and choose a scope:

    • Full tree

    • Current node only

    • Parent node

    • Child nodes

  2. Run the search — results are clickable and jump directly to the corresponding location in the tree.

  3. To search within a different context, simply change the selection in the data tree — the search window stays open and does not need to be reopened.

Breadcrumb

The Breadcrumb shows where the currently selected object sits in the project — a dotted path from the root down to that object. It tells you what you have selected and lets you step back up the hierarchy with a click.

  1. Open the Breadcrumb
    If it is not visible, open the ribbon and switch on Breadcrumb in the Windows group. By default it docks on the right with the other windows. Drag it by its tab to re-dock or float it.

  2. Read the current path
    Select any object (in the drawing, the Data tree or the 3D View). The Breadcrumb shows its full path from the root. Each segment is one level of the hierarchy.

  3. Understand the notation
    The dotted string is the object’s data tree name — built from the object and its parents.

  4. Step up the hierarchy
    Click a segment of the path to select that ancestor — for example click Car to jump from a ceiling light up to the car. The Properties window and Data tree follow your selection.

  5. Use it to keep your bearings
    Before changing a value in the Properties window, glance at the Breadcrumb to confirm you are editing the object you intended — especially useful inside deeply nested assemblies where a misclick is easy.

TIP: A long path simply means a deeply nested object. Paths can run from the elevator side (Shaft0.Car.…) or the drawing side (Document.Sheets.…) of the project, mirroring the two branches of the Data tree.

The Breadcrumb, Data tree and Properties always describe the same selection. Changing the selection in any one of them updates the other two.

3D View

The 3D View shows a live three-dimensional model of your elevator or escalator that updates as you design. Use it to inspect the model from any angle, select components in space, and set up the camera for a 3D view in your drawing.

  1. Open the 3D View
    If it is not visible, open the ribbon and switch on 3D View in the Windows group. By default it docks on the right with the other windows; drag it by its tab to re-dock or float it for a larger view.

  2. Orbit, pan and zoom
    Move the camera to inspect the model: orbit to rotate around it, pan to slide it, and zoom in and out with the mouse wheel. This lets you check clearances and component placement from any angle.

  3. Select a component in 3D
    Shift + Click a part directly in the 3D View to select it. The Properties window, Data tree and Breadcrumb all follow that selection — and selecting elsewhere highlights the part here, so you can move between the model and the structure in either direction.

  4. Improve how it looks
    Use the ribbon’s visualisation and display options for a rendered, photorealistic look — materials, reflections and lighting. Lighting itself (ambient scene light, model lights, shadows) is controlled in the Scene Settings window.

  5. Transfer the camera to a drawing view
    Once you have a good angle, select a 3D view frame in the drawing and use Update Camera of View Frame to make it match the 3D View’s camera. In the Properties window you can set the projection to Central or Parallel.

  6. Export an image
    Use the ribbon’s render / image-export options to save the current 3D View as an image — handy for offers, approvals and presentations.

TIP: The 3D View is for visualisation and selection; you still edit values in the Properties window. Together they give you a see-it / change-it pair.

3D Object Settings

Change how an individual 3D object looks — give it its own color, texture, or material instead of inheriting the appearance of its parent component — using the 3D Object Settings docking window.

  1. Open 3D Object Settings.
    On the Visualize tab, click 3D Object Settings.

  2. Select the component you want to customize.
    For example, select the landing door.

  3. Choose By Owner or Individual Surface.

    • By Owner — the selected component keeps the same surface design as its parent component (no further steps needed).

    • Individual Surface — customize the surface of the selected component; continue to step 4.

  4. Set the individual surface, using one of three options:

    • Select — choose a new predefined surface (texture or color) for the component from the BIM Library, via the Tree View Navigator (for example, the surface "Black Polished").

    • Recommended Surfaces — pick from a set of surfaces recommended for this component type, also sourced from the BIM Library.

    • Surface Settings — adjust the settings of the component's current surface directly (see "3D Object Surface Parameters Reference" for what Diffuse, Texture, and Other control).

Scene Settings

The Scene Settings window controls the lighting around your 3D model — the ambient light, the elevator’s own light fittings and shadows. Use it to make the 3D View and rendered drawings look the way you want, either for the whole sheet or for one view frame.

  1. Open Scene Settings
    If it is not visible, open the ribbon and switch on Scene Settings in the Windows group. By default it docks on the right with the other windows; drag it by its tab to re-dock or float it.

  2. Choose the scope
    Decide what the scene applies to. You can set a default scene for the whole sheet, or select a specific view frame and give it its own scene — useful when one view needs different lighting from the rest.

  3. Set the ambient light (Scene Light)
    Scene Light is the ambient illumination of the surroundings. Leave it on for an evenly lit model; switch it off and the model is plunged into darkness, lit only by any model lights.

  4. Switch the model lights
    Model Lights turns the elevator’s own light fittings (the defined light models) on and off. To change how bright they are, edit the lighting intensity under [0021] Standard Lighting in the Properties window (breadcrumb path Shaft0.Car.Design.Ceiling.Lights).

  5. Enable shadows (Cast Shadows)
    Turn on Cast Shadows so illuminated components inside the cabin cast shadows. Note the light budget: a scene supports up to 15 lights without shadows, but only 4 lights once shadows are active.

TIP: Scene Settings feeds the rendered visualisation — materials, reflections and lighting appear in both the 3D model and the 2D drawing.

Quick Help

Quick Help is the context-sensitive help window. Select a parameter or a table cell and it shows a short description of what that value controls — so you can understand a setting before you change it, without leaving your work.

  1. Open Quick Help
    Switch on Quick Help in the Windows group on the ribbon, or click the Quick Help button. By default it docks on the right with the other windows; drag it by its tab to re-dock or float it.

  2. Select something to get help on
    Click the item you want explained. In the Datamanager, clicking a data grid cell shows the description of that table column; in the program generally, selecting a parameter shows what it controls.

  3. Open the full Online Help
    For more than a short description, the Quick Help button opens the complete Online Help — program information, user manuals, FAQs and tips & tricks — available at any time.

TIP: When entering data in the Datamanager, keep Quick Help open and click each column in turn — you get the column’s description without breaking your data-entry flow.

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