Column Name | Description | Data Type | Length | Allow Nulls | Default |
OGL_RID | Reference ID for Surface | Integer | 4 |
| 0 |
OGL_MF_RID | Module number | Integer | 4 | ✓ | 1 |
OGL_DESC | Surface description | VarWChar | 50 | ✓ |
|
OGL_FILENAME | File Path | VarWChar | 128 | ✓ |
|
OGL_MODE |
| Integer | 4 | ✓ | 0 |
OGL_BUMP_FILENAME | Path, Bump Map= file to create different texture types: e.g. rough surface |
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OGL_EMMISION_FILENAME |
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OGL_AMBIENT_RGBA | Defines a RGB code for Ambient light |
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OGL_DIFFUSE_RGBA | Defines a RGB code for the surface texture |
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OGL_SPECULAR_RGBA | Defines a RGB code for the specular surface |
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OGL_EMISSION_RGBA | Defines a RGB code for the emission surface |
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OGL_SHININESS | Defines luminance of the texture |
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OGL_BUMP_STRENGTH | Defines the opacity of the bump texture |
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L_OGLFilenameTab
Written by Julien
